Wednesday, August 3, 2016

Chasing Styx Alpha Dog Beta, Greenlight Campaign, and XBOX Announcement


 
The Chasing Styx Alpha Dog Edition beta is available now in the downloads section and at itch.io.  Purchase the beta today and become an honorary Forepaw Alpha Dog.  Alpha Dog purchasers are entitled to all future PC releases as well as a Steam key, Steam Greenlight permitting.
 
Forepaw Alpha Dogs also have the opportunity to achieve fame forever via a spot in the Chasing Styx credits.  Simply play the game and submit your feedback to forepawsoft@gmail.com.  Sign how you'd like your name to appear (e.g. Skip "Mad Dog" Richards) and let me know if you would like to be immortalized for all time.
 
Want to see Chasing Styx on Steam?  Check out the Chasing Styx Greenlight page and show your support.
 
Want to play on console?  Chasing Styx is coming to XBOX 360 later this month.
 

Tuesday, June 14, 2016

Chasing Styx – Announcement


 
ForepawSoft presents Chasing Styx, a couch co-op, run-n-gun, bullet-hell, cute ‘em up for release on Windows PC this summer 2016. 

In Chasing Styx play the role of Cerberus, feared guardian of the Underworld.  While sleeping on the job, a herd of woodland bunnies hopped into the kingdom of the dead.  Hades is not pleased – the boisterous bunnies are distracting the dead from their endless torment.  Find your floppy-eared friends and get them back across the River Styx before hell freezes over.

Explore the far reaches of the Underworld, including a forest bathed in darkness and a cursed bell tower.  Levels can be approached in any order and feature multiple routes filled with disgruntled dead, tricky traps, hidden treasures, and screen covering waves of bullets.  Defeat armies of the dead and collect their souls to level up and equip additional attacks and abilities.  Two player local co-op is supported so bring a friend to help conquer the fast-paced action and frenetic boss battles.


Lot's of bullets; one brave puppy dog

Six heads are better than one


Find and equip a variety of attacks and abilities


 
Face big bosses and rambunctious rabbits

Unlock silly dog costumes
2016's premiere three-headed dog simulator.  Probably.

Tuesday, January 21, 2014

Reflection of a Fallen Feather - PC release now available!

The PC Windows release of Reflection of a Fallen Feather is now available in the downloads section at a "pay what you want" price.  Enjoy!


Monday, December 23, 2013

Reflection of a Fallen Feather - PC Demo

The Reflection of a Fallen Feather PC Demo is now available at IndieDB.

System Requirements:
  • Windows PC
  • A graphics card that supports at least DirectX 9.0 with Shader Model 2.0
  • 100 MB storage
  • Minimum screen resolution of 1280 x 720


Edit: Demo is no longer available, but the full game can be downloaded here.

Friday, December 20, 2013

Reflection of a Fallen Feather - XBOX 360 Release

Reflection of a Fallen Feather is now available on the XBOX 360 Indie Games marketplace for $1.  To download the demo or the full game for your XBOX, check here.

A demo with the first few hours of gameplay for the PC version of Reflection of a Fallen Feather will be available in a couple of days on IndieDB.  The full PC game will be released mid-January 2014.

Any comments, impressions, issues, or discovered bugs are appreciated, just send an email or leave a comment below.

Wednesday, November 20, 2013

Reflection of a Fallen Feather - Announcement


Forepaw Software presents Reflection of a Fallen Feather, a retro-styled “Adventure RPG” set for release on XBOX Live Indie Games in December 2013 for $1, and for the PC early 2014. 

 


Trapped in a mysterious labyrinth – explore crystalline caves, dim dungeons, and subterranean forested lakes in a quest to uncover an exit to the surface. Jump, smash, swim, and manipulate the environment to unveil artifacts used to access new areas or to strengthen your party in battle against the dangerous hordes wandering the labyrinth. To survive, transform into defeated enemies, and mix and match enemy abilities to create custom classes for your characters.
 

Features:

  • become the enemy—50 playable character types
  • full character customization—150 unique character abilities
  • hidden loot—dozens of unique accessories and tools
  • interactive open-world environment
  • fast-paced battle system—identify and exploit enemy weaknesses

         

        Exploration




         
        Reflection offers an open-ended structure with a focus on exploration. New areas of the labyrinth are accessed through the acquisition of various tools, allowing the player to interact with elements on the map in new ways. For example, feathers are used to perform jumps across small gaps and a stone dagger is used to unlock portals between marble pedestals. Previously visited areas present new challenges as new tools are discovered.
         


        The labyrinth is packed with alternate routes, secrets, interactive elements, and traps. Helpful treasures are hidden throughout the maps and pressure plates and pitfalls are designed to keep players on their toes. Puzzle solving and thorough exploration are equal parts important to battling enemies. There are no random battles—all enemies are visible on the map allowing the player to decide if they are prepared for a given encounter.

         

        Upgrade System


         

         
        Player characters don’t “level up” in the traditional sense, but rather improve their stats and gain new abilities by transforming into defeated enemies. By transforming into a stronger monster, the player character will inherit the defeated enemy’s base stats, strengths, weaknesses, and abilities. In addition, the player character can carry over two abilities, and the stat bonus associated with these abilities, from prior transformations. Thus any given player character is a fusion of up to three different types of monsters allowing a wide range of customization. A support-magic focused Sylph can be complemented with attack magic from a Watcher to create a high damage, but fragile, magic user. This same Sylph could also be balanced with abilities borrowed from a defense focused Taurus, to create a durable support-spell mage. The possibilities are truly endless. Player characters are further customized through accessories that can boost stats, minimize weaknesses, and double attacks, among other uses.
          

         

        Battle System


         
         
         
        Reflection features a turn-based battle system with a focus on identifying and exploiting enemy weaknesses. All enemies and the player characters are inherently strong or weak to various types of physical attacks (slash, pierce, crush), magical attacks (fire, ice, lit), and status effects (poison, paralysis, weakness). Part of the challenge is to create player characters with a range of physical and magical attack abilities while minimizing the player character’s own inherent weaknesses through ability and accessory selection. Atypically, status effects are a real threat for player and enemy alike, and can often turn the tide of even boss battles.