Tuesday, June 14, 2016

Chasing Styx – Announcement


 
ForepawSoft presents Chasing Styx, a couch co-op, run-n-gun, bullet-hell, cute ‘em up for release on Windows PC this summer 2016. 

In Chasing Styx play the role of Cerberus, feared guardian of the Underworld.  While sleeping on the job, a herd of woodland bunnies hopped into the kingdom of the dead.  Hades is not pleased – the boisterous bunnies are distracting the dead from their endless torment.  Find your floppy-eared friends and get them back across the River Styx before hell freezes over.

Explore the far reaches of the Underworld, including a forest bathed in darkness and a cursed bell tower.  Levels can be approached in any order and feature multiple routes filled with disgruntled dead, tricky traps, hidden treasures, and screen covering waves of bullets.  Defeat armies of the dead and collect their souls to level up and equip additional attacks and abilities.  Two player local co-op is supported so bring a friend to help conquer the fast-paced action and frenetic boss battles.


Lot's of bullets; one brave puppy dog

Six heads are better than one


Find and equip a variety of attacks and abilities


 
Face big bosses and rambunctious rabbits

Unlock silly dog costumes
2016's premiere three-headed dog simulator.  Probably.

9 comments:

  1. This looks great! Is there no way you add on to Xbox live Indie store? I really, really like Reflection of a fallen feather, I would love to see The Traveler and The Reflection again.

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    1. Thanks, Cid! Chasing Styx with its couch co-op lends itself to the console experience and I'm working right now to ensure it will be available on the XBOX360 Live Indie Game marketplace. The follow-up to Reflection of a Fallen Feather is in the works with plenty of new twists - including a dual party system and a light/dark world mechanic that add a lot of depth to both the combat and puzzles.

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    2. So Reflection of a Fallen Feather is getting remade?

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    3. I don't plan to remake Reflection of a Fallen Feather at this point, but a sequel is in early development.

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  2. Will we be able to see the development of the sequel?

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    1. Sure thing. Going forward, I'll try to provide more updates about the games I'm working on.

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  3. Replies
    1. May I ask what program you use to create your games?

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    2. I'm a dinosaur - C# and XNA for easy portability between PC and XBOX 360. Now that XBLIG is shutting down I'll be switching to Monogame which theoretically has portability to some of the modern consoles.

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